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DogWalk Devlog
1 part, in order. Start at the top — each one assumes the one before it.
01
Let's Make a Game Engine Work Inside Compose Multiplatform
No SurfaceView. No OpenGL. No Godot. A 2D game loop running on withFrameNanos, a fixed timestep simulation, and a redraw path that never recomposes — shipping to Android and Desktop from one commonMain.
4 min read